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video game review video game review Video Game Review: Raycrisis Publisher: Working Design
Category: Shooter
Platform: PS1
ESRB Rating: Everyone    Release Date: December 2000

Overall Rating: 2 Stars out of 4

Review by Tom Allen
2 Stars out of 4

As one of the most gamer-oriented publishers in the business, Working Designs is one of the few companies that still believes in spaceship shooters. The highlights of the genre include Xevious and Einhander, but RayCrisis Series Termination can not hold its own against those titles.

The problem is that RayCrisis is no more involved than Capcom's Gunbird 2, except that the graphics are three-dimensional. Besides the lack of complexity in game play design, another irritation is that the bosses take way too long to defeat. This is not to say that the game is hard.

The game's visuals are needlessly energetic in terms of motion and color, perhaps to hide the real lack of detail (although the ships look decent). The story appears to be an afterthought, as the game play does not make a strong connection with the story that explains what you are in fact doing in the midst of all this shooting action.

The game's worst offense, however, is the fact that you can beat it in fifteen to twenty minutes. This is true regardless of whether or not the encroachment meter is kept low. If you play through the game lazily, the game's final boss will appear once the meter hits full capacity. Then, you can "beat" the game without seeing the whole game. Purists will want to play again and see everything, but casual fans will not care, because the prolonged experience is no more rewarding or exciting than a brief one. The whole encroachment concept feels like a cheap way to add replay value.

Overall, the game is successful as an old-school shooter for those in need of nostalgia, but the experience isn't deep enough or addicting enough to warrant much attention from a mass audience. This is one of those games that has a very specific target audience, and while there's nothing wrong with that, even die-hard fans of the genre should be able to admit that we've seen far greater shooters.

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